Consumers spent $49.2 billion inside Google Play apps and games in 2025, a 13% increase over 2024, according to Business of Apps’ Google Play Store Statistics report, which cites Sensor Tower’s tracking data. The store also crossed 100 billion downloads for the year. Both numbers point the same direction: Google Play’s growth in 2026 is coming from existing users spending more, not from a flood of new installs.

If you publish on Android, the figures below show where that spending concentrates, how aggressively Google is policing new submissions, and why a EULA written for last year’s app rarely covers this year’s review requirements.

How much do consumers spend on Google Play?

Consumers spent $49.2 billion on Google Play in 2025, up from $46.7 billion in 2024, a 13% year-over-year increase, according to Business of Apps’ 2026 Google Play Store Statistics report. Games captured $31 billion of that spend and non-game apps captured $19.2 billion, meaning games still take roughly 63 cents of every dollar spent on the platform despite non-gaming apps closing the gap in recent years.

Figure 1: Google Play annual consumer spend, 2021 to 2025. Source: Business of Apps Google Play Store Statistics (2026), citing Sensor Tower data.

Consumers spent 49.2 billion dollars on Google Play in 2025 $49.2B consumer spend on Google Playin 2025, up 13% year over year

Spend dipped in 2022 before recovering, and 2025 is the first year since 2021 that revenue has grown at a double-digit rate. If your app monetizes through in-app purchases or subscriptions, that recovery is the backdrop against which your pricing and refund terms now get evaluated.

How many apps get downloaded from Google Play?

Google Play passed 100 billion downloads in 2025, a 2.1% increase over 2024, according to Business of Apps. Of that total, 67.7 billion were non-game app downloads and 36.2 billion were game downloads, meaning apps now outpace games in raw download volume by nearly two to one even though games still lead on revenue.

Figure 2: Split of Google Play’s 100+ billion 2025 downloads between apps and games. Source: Business of Apps Google Play Store Statistics (2026).

Download growth has slowed from the double-digit annual gains of the early 2020s to low single digits, which mirrors the pattern seen across the wider app economy. A store with over 100 billion downloads a year still rewards discoverability, but the marginal download is harder to win than it was three years ago.

How many apps are available on Google Play?

The honest answer is that no single figure is authoritative, because trackers count differently and the catalog changes daily. Business of Apps puts the 2025 full-year count at 1.58 million apps, while AppBrain’s live tracker showed 1.9 million apps (1,901,967 exactly) as of July 2026, with roughly 71,000 new listings and 31,500 removals in a single recent month, for net growth of about 39,500 apps. Treat any Google Play app count as a snapshot, not a fixed number, and check the date a source was pulled before citing it.

SourceApp countAs of
Business of Apps1.58 millionFull-year 2025
AppBrain (live tracker)1.9 millionJuly 2026

Over one quarter of apps on the store get fewer than 100 downloads in their lifetime, per Business of Apps, underscoring how concentrated Google Play’s 100 billion downloads and $49.2 billion in spend actually are among a small share of listed apps.

How aggressively does Google police new app submissions?

Google rejected more than 1.75 million app submissions for policy violations in 2025 and banned over 80,000 developer accounts attempting to publish harmful apps, according to Google’s own annual Android and Google Play security review, reported by BleepingComputer and TechRadar in February 2026. A further 255,000-plus apps were blocked specifically for seeking excessive access to sensitive user data.

Figure 3: The enforcement path a submission passes through before publication. Source: Google’s 2025 annual security review, via BleepingComputer, February 2026.

Google also says it ran more than 10,000 safety checks on every published app in 2025, with checks continuing after publication, and blocked 160 million spam ratings and inauthentic reviews across the store. These are Google’s own disclosed figures rather than a third-party estimate, which makes them the most reliable numbers in this section, though Google does not publish a single overall rejection-rate percentage for submissions.

Warning

Some secondary sources quote an “8% rejection rate” for Google Play submissions in 2025. We could not trace that percentage to a Google-published figure. Google discloses absolute counts (1.75 million rejected submissions, 80,000+ banned accounts) but does not publish the total submission volume needed to calculate a rejection rate, so treat any specific percentage as an unverified estimate rather than an official statistic.

That volume of enforcement means a EULA and privacy disclosure that were accurate a year ago can now trigger a rejection on resubmission if data-handling language has not kept pace with what the app actually collects. You can generate a EULA that matches your current permissions and data practices before your next submission or update.

Which apps and categories earn the most on Google Play?

Games remained the most popular category on Google Play in 2025, followed by education and business, according to Business of Apps. Google One, Google’s cloud storage and subscription bundle, was the store’s top-grossing app for another consecutive year, earning roughly $2.5 billion in 2025, narrowly ahead of TikTok’s $2.3 billion. On the gaming side, MONOPOLY GO! generated an estimated $2.2 billion, and in education, Duolingo led all competitors with $563 million in consumer spend.

Figure 4: Estimated 2025 consumer spend for Google Play’s top apps by category. Source: Business of Apps Top Grossing Apps (2026).

ChatGPT was the most downloaded individual app on Google Play in 2025, with an estimated 553 million downloads, reflecting how quickly AI assistants have become mainstream Android installs rather than a niche category. This mirrors the AI-driven growth pattern covered in our App Store statistics for 2026, where AI apps were the fastest-growing segment across both major stores.

How does Google Play’s reach compare to the Apple App Store?

Android holds 69.14% of global mobile operating system market share, versus iOS’s 30.79%, according to StatCounter’s June 2026 tracking data. That gap gives Google Play a larger reachable installed base than the Apple App Store by a wide margin, even though Apple’s App Store still generates more per-download consumer spend on average.

Figure 5: Key size and growth milestones for Google Play. Sources: Business of Apps, StatCounter.

The reach gap matters for developers weighing where to launch first or where to concentrate compliance effort: Google Play’s larger user base means broader exposure to more device types, more markets, and more of Google’s own automated policy enforcement described above.

Google Play statistics at a glance

Metric2025 figureChange vs. 2024
Consumer spend$49.2 billion+13%
Total downloads100 billion++2.1%
Apps rejected for policy violations1.75 million+Not disclosed
Android global OS share (June 2026)69.14%vs. iOS 30.79%

Source: Business of Apps Google Play Store Statistics (2026); Google’s 2025 annual security review; StatCounter.

The Bottom Line

Google Play in 2026 is a maturing, revenue-heavy market rather than a fast-growing one: downloads inched up 2.1% while consumer spend jumped 13% to $49.2 billion, meaning the store is extracting more value from roughly the same download volume. At the same time, Google rejected over 1.75 million submissions and banned 80,000-plus developer accounts in 2025, a scale of enforcement that punishes apps whose legal documents have not kept pace with what they actually collect and monetize. A current EULA, matched to your app’s real permissions and in-app purchase model, is now closer to a publishing requirement than a formality.

Frequently Asked Questions

How much did consumers spend on Google Play in 2025? $49.2 billion, up 13% from 2024’s $46.7 billion, according to Business of Apps’ Google Play Store Statistics report citing Sensor Tower data. Games accounted for $31 billion of that and non-game apps for $19.2 billion.

How many apps were downloaded from Google Play in 2025? Over 100 billion downloads in 2025, a 2.1% increase on 2024, split between 36.2 billion game downloads and 67.7 billion app downloads, per Business of Apps.

How many apps are on Google Play? Estimates range from 1.58 million (Business of Apps, 2025 full-year figure) to 1.9 million (AppBrain’s live tracker, July 2026), reflecting different count methodologies and the store’s constant churn of new listings and removals.

How many apps did Google reject from Google Play in 2025? Google rejected more than 1.75 million app submissions for policy violations in 2025 and banned over 80,000 developer accounts, according to Google’s own annual security review.

Sources and References

  1. Business of Apps. (2026, updated February 23). “Google Play Store Statistics (2026).” Figures sourced from Business of Apps’ App Data Report and Sensor Tower.
  2. BleepingComputer. (2026, February 19). “Google blocked over 1.75 million Play Store app submissions in 2025.” Reporting on Google’s annual Android and Google Play security review.
  3. TechRadar. (2026, February). “Google rejected nearly two million Android apps and blocked more than 80,000 developer accounts from Google Play in 2025.”
  4. AppBrain. (2026, July). “Number of Android apps on Google Play.” Live tracking data.
  5. StatCounter. (2026, June). “Mobile Operating System Market Share Worldwide.”
  6. Business of Apps. (2026). “Top Grossing Apps (2026).”

Note: All figures verified as of July 2026. Google Play’s app count, top-grossing rankings, and enforcement totals change frequently, so headline figures are refreshed at least twice a year. The 1.58M-to-1.9M app-count range reflects source and snapshot-date differences, not a correction; re-check both sources before citing a single figure.